
Gartel Reiman
Civis Romanus Sum TRUST Coalition
|
Posted - 2008.11.21 12:37:00 -
[1]
Originally by: Karl Proseck show me a blaster or ac of bs size that has a 10k range w/o lots of skills, no going beyond 10k, no dmg reduction for for passing 10k just 100% miss
OK - all large blasters and turrets have an optimal below 10km without skills. (Blasters also have optimal + falloffs of 8, 10.5 and 13km (for Electron, Ion, Neutron) and the large ACs are all around 18km optimal + falloff). Going beyond 10km with the blasters, you're looking at quite substantial damage reductions, and the ACs, while they lose damage slower, don't have stellar output to begin with.
Besides, it's not appropriate to compare anything without skills. Did you know that without skills, a Falcon has the same range and effectiveness on its ECM as a Bantam? Skills, and ship bonuses, are what make weapons systems and loadouts what they are. You're overlooking the fact (deliberately or otherwise) that missiles get two skills that both add 10%/level to their range; compared to turrets, which get a 5%/level skill for optimal and a 5%/level skill for falloff.
The fact remains that with just skills alone, you can get torpedoes to a 30km range on a Raven, such that you can hit anything within warp disruptor range. If you feel you need more than that, then you can push that much further with rigs...
Quote: if you really think missiles are that wicked, find me a similar weapon system of the same size that just ceases to funtion when your max range is reached
This is how missiles work, they're a different system to guns. You can say that guns cease to function when "max range" (about optimal + 2 8 falloff) is reached too. The difference is that guns generally have higher "maximum" ranges, but most of this is falloff, where they do reduced damage. For example, compare the Raven's torpedoes vs. a Mega's Neutron blasters. If the Mega's using Antimatter, then its max range is 30km anyway, except it starts to miss beyond 4.5km whereas the Raven hits solidly right up to 30km. So let's try Null ammo in the Mega for range. Now with a 11km optimal and 16km falloff it can just about reach up to 43km. However, the Raven outdamages it from the get-go now (even in optimal) as the Mega's had to drop to less damaging ammo, and beyond 11km things get even worse for the Mega as it starts to miss due to being in falloff. At 27km the Mega's hitting 50% of the time but the Raven is still going strong with maximum damage. It's only at 30km+ where the Mega suddenly gets the damage advantage (as the Raven's DPS drops to zero), and it's missing over 50% of its shots for a DPS of something like 400 maximum. (And if that's going to be your niche, you'd be better off with real long-range weapons on the Mega).
It's different, but you can't really complain that range on Torps is a problem... |